Initial commit. Contains Old and New stuff.
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<?php
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/*
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HLstatsX Community Edition - Real-time player and clan rankings and statistics
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Copyleft (L) 2008-20XX Nicholas Hastings (nshastings@gmail.com)
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http://www.hlxcommunity.com
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HLstatsX Community Edition is a continuation of
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ELstatsNEO - Real-time player and clan rankings and statistics
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Copyleft (L) 2008-20XX Malte Bayer (steam@neo-soft.org)
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http://ovrsized.neo-soft.org/
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ELstatsNEO is an very improved & enhanced - so called Ultra-Humongus Edition of HLstatsX
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HLstatsX - Real-time player and clan rankings and statistics for Half-Life 2
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http://www.hlstatsx.com/
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Copyright (C) 2005-2007 Tobias Oetzel (Tobi@hlstatsx.com)
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HLstatsX is an enhanced version of HLstats made by Simon Garner
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HLstats - Real-time player and clan rankings and statistics for Half-Life
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http://sourceforge.net/projects/hlstats/
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Copyright (C) 2001 Simon Garner
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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For support and installation notes visit http://www.hlxcommunity.com
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*/
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//------------------------------------------------------------------------------------------------------------+
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// Server Image Status addon for HLstatsX:CE v1.6+ by MadMakz (http://madmakz.com)(http://sourcepowered.net/)
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// v1.0
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// Based on the code from the "Basic Dynamic Server Image Status addon for LGSL by MadMakz (http://madmakz.com)
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// for The Source Powered Network (http://sourcepowered.net/)"
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// Thanks to Perry (from LGSL), bonzo, psychonic
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//------------------------------------------------------------------------------------------------------------+
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// FIRST TELL THE STUPID BROWSER THAT IT IS AN IMAGE & TURN OFF ERROR REPORTING BECAUSE WE CAN
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error_reporting("0");
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Header("Content-type: image/png");
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//------------------------------------------------------------------------------------------------------------+
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// GET THE REQUIRED INFOS FROM HLX
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define('IN_HLSTATS', true);
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require('config.php');
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require(INCLUDE_PATH . "/class_db.php");
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require(INCLUDE_PATH . "/functions.php");
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$db_classname = 'DB_' . DB_TYPE;
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if ( class_exists($db_classname) )
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{
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$db = new $db_classname(DB_ADDR, DB_USER, DB_PASS, DB_NAME, DB_PCONNECT);
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}
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else
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{
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die;
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}
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$server_id = '1';
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if ((isset($_GET['server_id'])) && (is_numeric($_GET['server_id'])))
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$server_id = valid_request($_GET['server_id'], 1);
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$result = $db->query("
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SELECT
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IF(publicaddress != '', publicaddress, concat(address, ':', port)) AS addr,
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name,
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publicaddress,
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act_map,
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kills,
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act_players,
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max_players,
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ct_wins,
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ts_wins,
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country,
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game
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FROM
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hlstats_Servers
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WHERE
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serverId='$server_id'");
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$server_data = $db->fetch_array($result);
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//------------------------------------------------------------------------------------------------------------+
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// THE MAGIC STARTS HERE
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// OUR BASIC BACKGROUND (YUP, WE SUPPORT GAMETYPE BASED IMAGES^^)
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$bgimg = IMAGE_PATH."/games/{$server_data['game']}/serverimage.png";
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if (!file_exists($bgimg)){
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$bgimg = IMAGE_PATH."/serverimage.png"; // If we have no gamebased background we use always the default
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}
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$im = imagecreatefrompng($bgimg);
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// MAP
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$mapimg = getImage("/games/{$server_data['game']}/maps/{$server_data['act_map']}");
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if (!file_exists($mapimg['path'])) {
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$mapimg['path'] = IMAGE_PATH."/unknown.jpg";
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}
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$im_map_info = getimagesize($mapimg['path']);
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if ($im_map_info[2] == 1) { $im_map = imagecreatefromgif($mapimg['path']); }
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if ($im_map_info[2] == 2) { $im_map = imagecreatefromjpeg($mapimg['path']); }
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if ($im_map_info[2] == 3) { $im_map = imagecreatefrompng($mapimg['path']); }
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// GAMEICON
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$gico = getImage("/games/{$server_data['game']}/game");
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if (!file_exists($gico['path'])) {
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$gico['path'] = IMAGE_PATH."/server.gif";
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}
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$im_icon_info = getimagesize($gico['path']);
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if ($im_icon_info[2] == 1) { $im_icon = imagecreatefromgif($gico['path']); }
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if ($im_icon_info[2] == 2) { $im_icon = imagecreatefromjpeg($gico['path']); }
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if ($im_icon_info[2] == 3) { $im_icon = imagecreatefrompng($gico['path']); }
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// COUNTRY FLAG
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$country = $server_data['country'];
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// Workarround to get the 2 digit Country code.
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$result = $db->query("
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SELECT
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name,
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flag
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FROM
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hlstats_Countries
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WHERE
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name='$country'");
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$country_data = $db->fetch_array($result);
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//
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$cimg = getImage("/flags/".strtolower($country_data['flag'])."");
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$cimage_info = getimagesize($cimg['path']);
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if ($cimage_info[2] == 1) { $cimage = imagecreatefromgif($cimg['path']); }
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if ($cimage_info[2] == 2) { $cimage = imagecreatefromjpeg($cimg['path']); }
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if ($cimage_info[2] == 3) { $cimage = imagecreatefrompng($cimg['path']); }
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// FONT COLOR
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$text_color0 = ImageColorAllocate($im,255,255,255);
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// GET TEXT
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$string0 = $server_data['name'];
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$string1 = $server_data['publicaddress'];
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$string2 = $server_data['act_map'];
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$string3 = "{$server_data['act_players']}/{$server_data['max_players']}";
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$string4 = $server_data['kills'];
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$string5 = "{$server_data['ct_wins']}/{$server_data['ts_wins']}";
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// MAP/GAMEIMAGE LOCATION ON BASE BACKGROUND
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$im_map_width = 130;
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$im_map_height = 120;
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$im_map_posx = 25;
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$im_map_posy = 112;
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$im_icon_width = 20;
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$im_icon_height = 20;
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$im_icon_posx = 26;
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$im_icon_posy = 113;
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// SPRINT TO THE FINISH LINE
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// Mapimage, Gameicon
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imagecopyresampled($im, $im_map, $im_map_posx, $im_map_posy, 0, 0, $im_map_width, $im_map_height, $im_map_info[0], $im_map_info[1]);
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imagecopyresampled($im, $im_icon, $im_icon_posx, $im_icon_posy, 0, 0, $im_icon_width, $im_icon_height, $im_icon_info[0], $im_icon_info[1]);
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imagecopyresampled($im, $cimage, $im_icon_posx + 111, $im_icon_posy + 3, 0, 0, 16, 11, $cimage_info[0], $cimage_info[1]);
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// Servername
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imagestring($im, 1, 6, 11, substr($string0,0,34), $text_color0);
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// IP:Port
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imagestring($im, 1, 6, 28, " IP:Port: {$string1}",$text_color0);
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// Map
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imagestring($im, 1, 6, 45, " Map: {$string2}",$text_color0);
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// Players
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imagestring($im, 1, 6, 60, " Players: {$string3}",$text_color0);
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// Kills
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imagestring($im, 1, 6, 76, " Kills: {$string4} (Total)",$text_color0);
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// CT/T Wins
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imagestring($im, 1, 6, 92, " CT/T Wins: {$string5} (Total)",$text_color0);
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// NOW LET THE MAGIC HAPPEN AND PULL ALL THAT SHIT INTO AN IMAGE
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imagepng($im);
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imagedestroy($im);
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//------------------------------------------------------------------------------------------------------------+
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?>
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<?php
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/*
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* SteamGroupStatus
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* Copyright (C) 2012 Maximilian "MadMakz" Lotz
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*
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* http://madmakz.com/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 3 as published by
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* the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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$gruppe = "valve"; // Der Gruppenname hinter http://steamcommunity.com/groups/
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echo stgrp_status($gruppe);
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function stgrp_status($group = false){
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if(!$group){ return false; }
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$error_reporting = error_reporting();
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error_reporting(0);
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$url = file_get_contents('http://steamcommunity.com/groups/'.$group);
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$default_socket_timeout = ini_get("default_socket_timeout");
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ini_set("default_socket_timeout", 0);
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if($http_response_header[0] != "HTTP/1.1 200 OK"){
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error_reporting($error_reporting);
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ini_set("default_socket_timeout", $default_socket_timeout);
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return "<div class=\"blockrow\"><b>Steamcommunity appears to be down.</b></div>";
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}
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error_reporting($error_reporting);
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ini_set("default_socket_timeout", $default_socket_timeout);
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$return .= "<div class=\"blockrow\">\n";
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preg_match("#<h1>(.+)</h1>#sU", $url, $aTitle);
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$return .= "<a class=\"clanname\" href='http://steamcommunity.com/groups/$group' target='_blank'>".$aTitle[1]."</a>\n";
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$return .= "<br>\n";
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preg_match("#<span class=\"count \">(.+)</span>#sU", $url, $aMembers);
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$return .= "<span class=\"resultsb\">".$aMembers[1]." Members</span>\n";
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$return .= "<br>\n";
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preg_match_all("#<div class=\"count \">(.+)</div>#sU", $url, $aActive);
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$return .= "<span class=\"membersInGame\"><font color=#8bc53f>".$aActive[1][0]." In-Game</font></span>\n";
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$return .= "<br>";
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$return .= "<span class=\"membersOnline\"><font color=#62a7e3>".$aActive[1][1]." Online</font></span>\n";
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$return .= "</div>";
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return $return;
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}
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?>
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#pragma semicolon 1
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#include <sourcemod>
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#define PLUGIN_VERSION "1.0.0"
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#define PLUGIN_BUILD ""
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#define PLUGIN_BUILD_DATE "01052009"
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public Plugin:myinfo =
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{
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name = "16k - RoundMoney",
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author = "MadMakz (Cyber Games X24)",
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description = "Set the players money amount for each round/spawn",
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version = PLUGIN_VERSION,
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url = "http://cgx24.com"
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};
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new Handle:OnOff;
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new Handle:DoAmount;
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new g_iAccount = -1;
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public OnPluginStart()
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{
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g_iAccount = FindSendPropOffs("CCSPlayer", "m_iAccount");
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CreateConVar("16k_version", PLUGIN_VERSION, "16k - RoundMoney version", FCVAR_PLUGIN|FCVAR_REPLICATED|FCVAR_NOTIFY);
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OnOff = CreateConVar("16k_enable","1","1 on 0 off");
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DoAmount = CreateConVar("16k_amount","16000","How much money to set on player_spawn?");
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HookEvent("player_spawn", Spawn);
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}
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public Spawn(Handle: event , const String: name[] , bool: dontBroadcast)
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{
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new clientID = GetEventInt(event,"userid");
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new client = GetClientOfUserId(clientID);
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if(GetConVarInt(OnOff))
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{
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SetMoney(client,GetConVarInt(DoAmount));
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}
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}
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public SetMoney(client, amount)
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{
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if (g_iAccount != -1)
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{
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SetEntData(client, g_iAccount, amount);
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}
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}
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